Aug 19, 2008, 12:50 AM // 00:50
|
#41
|
Wilds Pathfinder
Join Date: Aug 2006
Location: North Carolina, US
Guild: The Arctic Marauders [TAM]
Profession: W/
|
Quote:
Originally Posted by Snow Bunny
They'll smite condition your degen.
They'll smite hex your hex stack.
You can try and run the build around the map... because of RaO, you can try to get the RaO to overextend with his IMS and then go for it, but it's not easy. The build simply outlasts conventional spikes.
|
Snow, L2sarcasm imo. Same to arien.
|
|
|
Aug 19, 2008, 01:20 AM // 01:20
|
#42
|
Lion's Arch Merchant
Join Date: Jul 2007
Guild: International District [id多]
Profession: Mo/
|
Quote:
Originally Posted by Monarch
Any team can beat any other team as long as they are balanced.
|
i agree completely
|
|
|
Aug 19, 2008, 01:58 AM // 01:58
|
#43
|
Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
|
Quote:
Originally Posted by Mourne
Snow, L2sarcasm imo. Same to arien.
|
Go for the 4 sin temple strike way!
|
|
|
Aug 19, 2008, 04:34 AM // 04:34
|
#44
|
Frost Gate Guardian
Join Date: Mar 2008
Location: Emporio Armani store :s
Guild: Bad Zig [babo]
Profession: Mo/
|
Quote:
Originally Posted by arienrhode
Really don't think you have played a decent triple smite team.
|
I recall my r8+ glad team rolling at least 30 of these a day.
|
|
|
Aug 19, 2008, 06:19 AM // 06:19
|
#45
|
Desert Nomad
Join Date: May 2005
Location: America
|
Quote:
Originally Posted by Mourne
Snow, L2sarcasm imo. Same to arien.
|
Hard to detect text sarcasm from people you know, let alone random people on the internets
But I guess being sarcastic about the latest lameness is about all the the fun you'll get out of TA these days.
|
|
|
Aug 19, 2008, 07:32 AM // 07:32
|
#46
|
Ascalonian Squire
|
The key not to blow up is the same as smiteway in gvg, dont deal dmg to them. So how do you kill ? You pressure hard and SPIKE once, then stop and kite around until energy is back then push hard again, you'd be surprised how easy to heal against rao axe without added pressure from smitemonks. With some snare and little lineback on pet, triple smiteway is a a shitty way to farm glads. It's too slow and depends on people being stupid to win, you can't kill anything for crap if the other team doesn't allow you too.
Last edited by Modus Operandi; Aug 19, 2008 at 07:36 AM // 07:36..
|
|
|
Aug 19, 2008, 08:58 AM // 08:58
|
#47
|
Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
|
Even if this thread was about 4 monks there would still be people who can destroy them within 20 sec.
My team consists of g8, g8, g9, g10 and it takes some time to beat them (sometimes we hit the time limit) cuz simply... they have 3 monks. We have lost to them and not only once. Yes we are still ahead of them but everytime we face this setup it's usually a long match ending with uncertain result unless they are rly bad.
Have u guys ever tried to figure out why this game has 1% of its former pvp playerbase? Why are all arenas competely dead? U rly think 99% got suddenly bored?
At least there are still people like chaos always rdy with their pro advices reminding the rest of us the glorious past of this game.
But still... dual SoM was much worse.
Last edited by Teh Jace; Aug 19, 2008 at 09:00 AM // 09:00..
|
|
|
Aug 19, 2008, 10:40 AM // 10:40
|
#48
|
Academy Page
Join Date: Oct 2006
Guild: Kings Lords & Heroes [Soul]
Profession: R/Mo
|
Did you really have to put the QQing at the end. It's a waste of what started out as a proper post...
As jace just pointed out, it's not cool to admit you have problems against a certain lameway every now and then. It's much cooler if you post about how everybody sucks and that it's easy to beat. Just don't be bad blabla.
The first time we played against triple smite I think we lost. After that we've discussed the triple smite build a bit in guild chat. Obviously you can stay alive against them, if you do not hex them, and do not poison them, do not attack them and do not ball up. However, we'll never kill if we don't have the additional hex/condition pressure. No matter what some people say, 1 warrior who cannot frenzy (yeah, we use axe) is NOT enough to kill 3 smiters. Conclusion, we have to use hexes and poison if we want to kill them.
So where do we want to put those hexes and conditions, and which hexes are most important. We decided that grasping had to stick to the ranger, obviously it's gonna be hard to make it stick, but 3x smite hex can be compared to the hex removal in a normal balanced team (spotless, veil, remove) and you don't give up hexing there either. So the necro has to make sure the grasping sticks. Also, you may want to consider not hexing the monks, as it could backfire to your warrior.
Poison is a completely different story, we decided not to poison the ranger/pet anymore. Because it will only make their AoE around the deep wound stronger. So poison should be focused on the three smiters. Usually they have SoJ, SoJ and Balthasar's Pendulum as elites. I normally focus my deb-shot on the monk with the most energy-intensive bar, so that's the balth's pendulum monk. You'll notice that he won't use his elite that much anymore after 1/2 minutes. That's the moment when your warrior will be able to KD monks and perhaps get a kill.
Keep poison on the three monks, interrupt smite hex, SoJ, smite condition, castigation signet and bane signet (the monk bars vary a bit). Of course you cannot get all of them on all monks every time, but just try to minimize the smite damage. Smite hex is the most important interrupt as it will make sure the ranger stays snared and it deals loads of damage if it goes off.
If you follow this strategy you'll have smite condition damage on your warrior, and smite hex damage on your necro/monk, but at least not both on the same target. And you can keep decent pressure on the triple smiteway while doing this.
It's not an auto-win strategy, but it got us several wins against this build.
Oh, and one last thing. For those who have grasping on the warrior, forget everything I said, stop linebacking all game long and get a new build.
|
|
|
Aug 19, 2008, 10:23 PM // 22:23
|
#49
|
Lion's Arch Merchant
Join Date: Jul 2006
Profession: Mo/
|
And still if you do all that and the smiteway sees they're getting killed..
They just stop and run for 1 freaking minute and then come back hoping to blow you up again in 2 minutes..
And then they run again and eventually they'll get the kill and you loose, becuase you need pressure to kill them -.-
|
|
|
Aug 20, 2008, 04:06 AM // 04:06
|
#50
|
Banned
|
smite hex is the key! its interesting because the build hits you at your point of attack with super hax. If your vs a solid team on vent thats spiking with their deep wounds on top of all the aoe and smite its pretty dangerous. Smite Hex is what pops ppl so avoid/rupt it yeye. If u lose you can always cry in local chat about how great u are/bad they are. Reflected's post reminded me my half pug was decimated by their super minion's and dark aura bombs. Sure me and my team were bad but it was pretty funny and its a shame there arnt more guilds/players making any attempt to innovate or create. gotta grindgrindgrind!
|
|
|
Aug 20, 2008, 04:55 AM // 04:55
|
#51
|
Desert Nomad
Join Date: May 2005
Location: America
|
Quote:
Originally Posted by Barkeep
wall of text
|
Rather than thinking of a careful plan that requires perfect execution to beat this with balanced, I honestly think you need consider using a build to counter this, but does not make itself totally useless in the processes. For starters you could try running a R/P condition spammer with stunning strike and wild throw to shut down the resilience monk, instead or a warrior. Then have your other ranger run RTW as his prep to interrupt moar better and not worry about tabbing poison. Now you can actually use some condition pressure since their only actual removal is one copy of smite condition.
[build=OgkkUyY4FadEQWRmQ2shxxv2qhAA]
With a major wilderness survival rune. This also has the advantage of not getting hit by zealot's fire...but then again, if you start playing crap like this you're playing lame to beat lame.
Last edited by Krill; Aug 20, 2008 at 05:00 AM // 05:00..
|
|
|
Aug 21, 2008, 04:56 PM // 16:56
|
#52
|
Academy Page
Join Date: Sep 2007
Location: USA
Profession: W/
|
triple smiter died , finally . make me wanna play again
|
|
|
Aug 21, 2008, 05:48 PM // 17:48
|
#54
|
Pre-Searing Cadet
Join Date: Nov 2005
Guild: Intrepizown Age
Profession: W/Mo
|
Quote:
Originally Posted by Sigma Onkoron
a good balanced team can beat them.
|
No. It will beat the best balanced teams without effort. It's kinda sad really. You shouldn't be able to heal, remove a hex/condition, and do huge damage with a single skill.
|
|
|
Aug 21, 2008, 05:54 PM // 17:54
|
#55
|
Jungle Guide
|
Smiter's Boon isn't any more bullshit than any number of other skills or mechanics being exploited in TA right now. Which isn't to say you're wrong about it being bullshit, but rather to say the entire format is pretty bullshit, and that really nothing being used in TA is really balanced right now.
|
|
|
Aug 21, 2008, 05:57 PM // 17:57
|
#56
|
Pre-Searing Cadet
Join Date: Nov 2005
Guild: Intrepizown Age
Profession: W/Mo
|
Quote:
Originally Posted by Sun Fired Blank
Smiter's Boon isn't any more bullshit than any number of other skills or mechanics being exploited in TA right now. Which isn't to say you're wrong about it being bullshit, but rather to say the entire format is pretty bullshit, and that really nothing being used in TA is really balanced right now.
|
Hi,Joe! 'Tis Gil. But Smiter's boon takes the cake. Admit it!! Massive damage,massive heal, removal in the same skill. That's just wrong.
|
|
|
Aug 21, 2008, 08:31 PM // 20:31
|
#57
|
Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
|
hey guise smiters boon got buffed!!!!!11!111!!!
|
|
|
Aug 21, 2008, 09:26 PM // 21:26
|
#58
|
Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
|
Quote:
Originally Posted by Seraphim of Chaos
hey guise smiters boon got buffed!!!!!11!111!!!
|
Ffs not again. Where's the 5s cast easily interruption bit
|
|
|
Aug 21, 2008, 09:47 PM // 21:47
|
#59
|
Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
|
haha izzy went TA
|
|
|
Aug 21, 2008, 10:18 PM // 22:18
|
#60
|
Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
|
You hear that?
It's the sound of all the TA grinder's QQ.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
PvE Smiters
|
NinjaKai |
The Campfire |
15 |
Aug 08, 2006 02:29 PM // 14:29 |
Bahumhat |
Gladiator's Arena |
13 |
Jun 24, 2006 01:07 PM // 13:07 |
Makkert |
Gladiator's Arena |
13 |
Jun 22, 2006 09:06 AM // 09:06 |
GWplayer745 |
Gladiator's Arena |
8 |
Nov 14, 2005 09:08 PM // 21:08 |
Miridan |
Elementalist |
16 |
Jun 26, 2005 10:58 PM // 22:58 |
All times are GMT. The time now is 09:59 AM // 09:59.
|